UPDATE #8 Well, time for a new upgrade. The good thing is that bugs are harder to solve and harder to find, which is quite normal in the process of stabilizing...
UPDATE #7 A minor upgrade this time as we are consolidating on the last changes that we have introduced and trying to stabilize the build. Added: Nothing added...
Well, this time it took us a little bit longer than week, but the last modifications to the game as to be able to integrate a first version of the coop mode, we...
UPDATE #5 Another week bring us right into the start of autumn, that is one of the seasons featured in the game, as both characters are split by space and time...
Everyone that has been using Unity to develop a game, know exactly how tough it is to actually achieve a consistent and stable framerate needed to give the play...
A very hard week! The challenges for the past week were quite ambitious, from one side, start to introduce in the main build the coop feature that had been test...
After a long, intensive and challenging development, we have finally reached a point where we could finally make a first release of the game, as to start sharin...