Upside-Down Dimensions
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Devlog
- October 27, 2017 by Hydra Interactive#gamedev, #indiedev, #indiegame, #rpg, #arpg, #hack'n'slash, #puzzle platformer, #adventure, #origami, #papercraft, #japan, #samurai, #ninja, #oniUPDATE #8 Well, time for a new upgrade. The good thing is that bugs are harder to solve and harder to find, which is quite normal in the process of stabilizing the game. Each time that we have to work... Continue reading
- October 17, 2017 by Hydra Interactive1#gamedev, #indiedev, #indiegame, #origami, #lowpoly, #arpg, #hack and slashUPDATE #7 A minor upgrade this time as we are consolidating on the last changes that we have introduced and trying to stabilize the build. Added: Nothing added this time:) Fixed: Single Player selecti... Continue reading
- October 11, 2017 by Hydra Interactive#gamedev, #indiedev, #indiegame, #arpg, #hacknslash, #puzzle platformer, #origami, #papercraftWell, this time it took us a little bit longer than week, but the last modifications to the game as to be able to integrate a first version of the coop mode, were harder than initially we assumed. The... Continue reading
- September 26, 2017 by Hydra Interactive1#gamedev, #indiedev, #indiegame, #gaming, #games, #rpg, #arpg, #puzzleplatformer, #origami, #papercraft, #japanUPDATE #5 Another week bring us right into the start of autumn, that is one of the seasons featured in the game, as both characters are split by space and time, while one lives in spring, the other st... Continue reading
- September 21, 2017 by Hydra Interactive#gamedev, #indiedev, #unity, #indiegame, #rpg, #hack n slash, #puzzle, #platformer, #origami, #papercrafEveryone that has been using Unity to develop a game, know exactly how tough it is to actually achieve a consistent and stable framerate needed to give the player the best possible gaming experience... Continue reading
- September 18, 2017 by Hydra Interactive#gamedev, #indiedev, #indiegame, #rpg, #retro, #lowpoly, #hacknslash, #puzzle platformer, #stealth, #adventure, #origami, #papercraft, #japan, #samurai, #ninja, #oniA very hard week! The challenges for the past week were quite ambitious, from one side, start to introduce in the main build the coop feature that had been tested in different version of the game, and... Continue reading
- September 04, 2017 by Hydra Interactive#gamedev, #indiedev, #rpg, #hacknslash, #origami, #papercraft, #melee, #sword combat, #fantasy, #puzzle-platformerAfter a long, intensive and challenging development, we have finally reached a point where we could finally make a first release of the game, as to start sharing our work with players and receive feed... Continue reading